- the music, the design, the effects, in short the atmosphere
- the humor
- the finishing touches : the challenges (timer, number of teleportations), the boss level, the elements simplifying the gameplay (next block shining, the quick restart possibility, the progress bar near the cursor...)
Ok, really nice! Graphics and musics are pretty nice and consistent. A little regret because I had more difficulty with jumps that the game in itself (maybe better with gamepad). I've got some resolution issue too, I couldn't see the text :( Not your fault but maybe I miss something important there.
Otherwise, feedbacks and gameplay are great. I could already see even a speedrun potential here! It's maybe the most polish game of this jam, congrats :)
So hard to rate a game of a jam.. I think the experience is overall pretty good but I'll speak as if it was a finished game :
The first impression is really good because graphics are clear and colorful! Too bad there's no music to boost this impression, I would have rated it 4 stars without hesitation then!
The 1st (and only "real") problem I encountered is "I don't know when I die". Then I understood that the character gradually disappears, but it's still hard to see when we die. Maybe adding a sort of lifebar would be clearer! The other issues are not so problematic: hard to figure out the collision zone of spikes, and sound is saturated when collecting coins in a row.
Otherwise the game is pretty challenging (in a good way!), controls respond well and you put a real effort on dialogs!
In short, it doesn't lack very much to become a great game! Really just musics in my opinion. Well done!
So cute! Love the art style and writing for this. Took me a bit to realize the transparency was the health I had per life. And then I started dying a lot because I'm terrible at platformers. Would love to play this with some music, because I really think that would tie this all together. Great work