18 entries were submitted between 2023-01-23 06:00:00 and 2023-01-28 05:59:59. 69 ratings were given to 19 entries (100.0%) between 2023-01-28 05:59:59 and 2023-02-04 05:59:59. The average number of ratings per game was 3.6 and the median was 3.
Criteria | Rank | Score* | Raw Score |
Most Compelling Narrative | #1 | 4.000 | 4.000 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #1 | 4.500 | 4.500 |
Most Innovative Narrative | #1 | 3.750 | 3.750 |
Most Compelling Character | #2 | 3.250 | 3.250 |
Best Use of the (optional) Theme | #2 | 3.750 | 3.750 |
Criteria | Rank | Score* | Raw Score |
Most Compelling Narrative | #2 | 3.800 | 3.800 |
Most Compelling Character | #3 | 3.200 | 3.200 |
Most Innovative Narrative | #7 | 2.800 | 2.800 |
Best Use of the (optional) Theme | #7 | 2.200 | 2.200 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #14 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Most Compelling Narrative | #3 | 3.667 | 3.667 |
Most Compelling Character | #5 | 2.667 | 2.667 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #8 | 2.333 | 2.333 |
Most Innovative Narrative | #9 | 2.333 | 2.333 |
Best Use of the (optional) Theme | #15 | 1.667 | 1.667 |
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #1 | 3.833 | 3.833 |
Most Compelling Character | #1 | 4.000 | 4.000 |
Most Innovative Narrative | #2 | 3.500 | 3.500 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #3 | 3.333 | 3.333 |
Most Compelling Narrative | #4 | 3.500 | 3.500 |
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #3 | 3.333 | 3.333 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #3 | 3.333 | 3.333 |
Most Innovative Narrative | #5 | 3.000 | 3.000 |
Most Compelling Narrative | #5 | 3.333 | 3.333 |
Most Compelling Character | #12 | 2.333 | 2.333 |
Criteria | Rank | Score* | Raw Score |
Most Compelling Narrative | #6 | 3.250 | 3.250 |
Most Compelling Character | #9 | 2.500 | 2.500 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #10 | 2.250 | 2.250 |
Most Innovative Narrative | #16 | 1.750 | 1.750 |
Best Use of the (optional) Theme | #18 | 1.500 | 1.500 |
Criteria | Rank | Score* | Raw Score |
Most Compelling Character | #5 | 2.667 | 2.667 |
Most Innovative Narrative | #5 | 3.000 | 3.000 |
Best Use of the (optional) Theme | #6 | 2.500 | 2.500 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #7 | 2.667 | 2.667 |
Most Compelling Narrative | #7 | 3.167 | 3.167 |
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #3 | 3.333 | 3.333 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #3 | 3.333 | 3.333 |
Most Innovative Narrative | #3 | 3.333 | 3.333 |
Most Compelling Character | #5 | 2.667 | 2.667 |
Most Compelling Narrative | #8 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Most Compelling Narrative | #8 | 3.000 | 3.000 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #8 | 2.333 | 2.333 |
Most Innovative Narrative | #8 | 2.667 | 2.667 |
Best Use of the (optional) Theme | #10 | 2.000 | 2.000 |
Most Compelling Character | #12 | 2.333 | 2.333 |
Criteria | Rank | Score* | Raw Score |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #2 | 4.167 | 4.167 |
Most Innovative Narrative | #4 | 3.167 | 3.167 |
Best Use of the (optional) Theme | #5 | 3.167 | 3.167 |
Most Compelling Character | #9 | 2.500 | 2.500 |
Most Compelling Narrative | #10 | 2.833 | 2.833 |
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #10 | 2.000 | 2.000 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #11 | 2.200 | 2.200 |
Most Compelling Character | #11 | 2.400 | 2.400 |
Most Compelling Narrative | #11 | 2.800 | 2.800 |
Most Innovative Narrative | #13 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #10 | 2.000 | 2.000 |
Most Compelling Narrative | #12 | 2.750 | 2.750 |
Most Innovative Narrative | #13 | 2.000 | 2.000 |
Most Compelling Character | #15 | 2.250 | 2.250 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #16 | 1.750 | 1.750 |
Criteria | Rank | Score* | Raw Score |
Most Compelling Character | #4 | 2.858 | 3.500 |
Most Innovative Narrative | #11 | 2.041 | 2.500 |
Most Compelling Narrative | #13 | 2.449 | 3.000 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #17 | 1.633 | 2.000 |
Best Use of the (optional) Theme | #17 | 1.633 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Most Compelling Character | #12 | 2.333 | 2.333 |
Most Innovative Narrative | #13 | 2.000 | 2.000 |
Most Compelling Narrative | #14 | 2.333 | 2.333 |
Best Use of the (optional) Theme | #15 | 1.667 | 1.667 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #18 | 1.333 | 1.333 |
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #8 | 2.041 | 2.500 |
Most Innovative Narrative | #11 | 2.041 | 2.500 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #12 | 2.041 | 2.500 |
Most Compelling Narrative | #15 | 2.041 | 2.500 |
Most Compelling Character | #16 | 2.041 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Most Innovative Narrative | #9 | 2.333 | 2.333 |
Best Use of the (optional) Theme | #10 | 2.000 | 2.000 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #14 | 2.000 | 2.000 |
Most Compelling Narrative | #16 | 1.667 | 1.667 |
Most Compelling Character | #17 | 1.000 | 1.000 |
Criteria | Rank | Score* | Raw Score |
Most Compelling Character | #5 | 2.667 | 2.667 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #6 | 3.000 | 3.000 |
Best Use of the (optional) Theme | #10 | 2.000 | 2.000 |
Most Compelling Narrative | #16 | 1.667 | 1.667 |
Most Innovative Narrative | #17 | 1.667 | 1.667 |
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #8 | 2.041 | 2.500 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #12 | 2.041 | 2.500 |
Most Innovative Narrative | #18 | 0.816 | 1.000 |
Most Compelling Character | #18 | 0.816 | 1.000 |
Most Compelling Narrative | #18 | 1.633 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Most Compelling Character | #18 | 0.816 | 1.000 |
Most Innovative Narrative | #18 | 0.816 | 1.000 |
Most Compelling Narrative | #19 | 0.816 | 1.000 |
Best Use of Ludic Elements (Game Mechanics) To Deliver Story | #19 | 0.816 | 1.000 |
Best Use of the (optional) Theme | #19 | 0.816 | 1.000 |