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A jam submission

FireboxView game page

Firebox is a short narrative game set on a deserted train. Why is it stopped? why are you here?
Submitted by Leviticus (@LeviticusFox), FacetStarlight, SoapyBits (@BitsSoapy) — 58 minutes, 56 seconds before the deadline
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Play Experience

Firebox's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#103.1824.500
Audio#122.4753.500
Overall#132.6223.708
Story#132.4753.500
Enjoyment#141.9452.750
Concept#143.0054.250
Theme#142.6523.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any optional theme? If so which one?

Didn't use an optional theme

What game engine did you use?
Unreal Engine 4

Something you wanna say? ٩(^▽^)۶ (optional)
Made during the midwest heat-wave with no AC. Holy cow we wanted to die. Skipped a couple days because it was too hot in the computer room.

Discord username (optional)
Leviticus#4031 + SoapyBits#4826

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Comments

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LIKE IT

Submitted

A nice little game! 

I love the looks - the scenery out the windows, the look of this classic train and the wooden floor. Plus the sound of outside rain... Gave it this relaxing, familiar yet unnerving feel. Like the game itself mentions - liminal space!

A simple, but touching story about passing... and seeing that it's dedicated to someone in the credits made it particularly sweet.

Movement speed can feel a little slow, but I can't complain, as it matches with the thoughtful feel of the story.

Great entry!

Developer

Thanks for taking the time to play! It was a hard choice to set the pace of the character so slow, any faster and the atmosphere of the train was broken somewhat. 

Submitted

I really enjoyed this game. I tended to look away from the screen a couple times, I was so worried about jump scares LOL. Great game.

Developer(+1)

lol, one of the people we had playtest jump scared themselves during the Lucas cutscene, I'm glad the atmosphere was tense enough to produce that kind of reaction.

Submitted

I liked your story concept and the atmosphere really hit the theme. The slow walk speed made traversing the train feel like a bit of a burden at times, and the pauses between dialogue made me wonder if the game had locked up. But overall, I had a good time learning Mable's story. Nice job!