Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Geometrical - Top Down, Shooter, Puzzle

A topic by and_Dan created Jan 10, 2021 Views: 213 Replies: 6
Viewing posts 1 to 6
Submitted(+5)

Hi, everyone.
This is my first jam, and also my first time ever to write a devlog.
sorry if im bad at english, im not native in english.

This is a 2d puzle game based on space shooter game. this was actually my 'plan b' because i dont think my first plan (top down rpg adventure) will done in less than 2 weeks.

[Sunday, 10/01/2021]  day 1
I already planning this game quite a long ago, but never realized the project.
There will be some geometrical target, the player can shot/destroy it but in each area/level there's a rule, like :

  • "only shot target with <5 edges" (Triangle, Square, etc)
  • "only shot target with >4 axes of symmetry" (Pentagon, Hexagon, etc)
  • etc.

Some rule probably will require the player to figured out the rule itself like:
"shot any target other than target with >(4/2*3) vertices"


the object/target will have a random variable of speed, rotation speed, and size. making it more harder for player to identify the properties of the target. and will or wont move toward player. If the player ran into any target, it will decrease player's health.

i'm thinking of some player's item too, to help the player. maybe a 'shop' system using the point they collected from shooting the right target/following the rules.

im thinking about coloring the sprites, this prototype only has sprites with white and red color.
Here's a list of what i've done so far:

Host(+1)

ohhh loving the progress so far! the movement, particle effects, and spinning anims all really help it feel polished already. i do want to say admittedly it didnt totally understand the diff axes of symmetry at first, and probably would have to really think about it/see examples of it to fully grasp what i'm looking for in the level haha.

Submitted

Thanks ^^

I always focus on 'decorating' and not on the main stuff first, I dont think thats a good way for developing a game --'
I'll try to make the game's objective to understandable but still challenging.

Submitted

[Sunday, 17/01/2021]  day 7

I have school with many stressful classes and many things happened that i never expected. And then this, my house was flooded, i were forced to evacuate, i lived in Indonesia. My laptops were ok, but all of these stressed me out, i almost forgot that i joined a game jam. I will try my best to finish this game.
ill try to make this short.

there's some changes and improvement to the game:
-Player's Point now has a limit of 0-999999, it used to reach negative number before.
-Player's bullet now destroyed on impact on any solid object.
-Add other random variables and change some existed variables for the target, (Colors, Size, Speed)
-Target will not move towards player, they will move freely anywhere and bounce whenever it hit a solid object.

and some minor changes/update:
-Objective now toggle-able, player can show it or hide it.
-The 'red fragment' from destroyed bullet/object will damage player by 1
-Debug ui (fps, total object in level, current x/y position, etc)


I tried to work on one target type first (square) before working on another one.

The target is colored because the tiles around the map is mainly white and almost at the same size with the target. which I think can be confusing. Because the backround of the map/level is dark, i tried to limit the random color variable to only produce bright color.


kinda laggy when i record it.

I want to add another puzzle mechanic too, which require player to 'push somethin to the right place to continue' or something like that.

Submitted(+1)

Oh, I'm sorry to hear about your circumstances! If my house got flooded, I don't know if I could rally the strength to continue with the game jam. Liking how it looks so far, and I wish you the best of luck! ^^

Submitted

[Thursday, 21/01/2021]  day 11?

3 days left oh my god.

i finished the game's title/logo design.


Here's a list of some changes in the game so far:
-Added Target Spawner, and because of that, the Target now have a 'lifespan' which is about 20-30 seconds. It's applied to both true and false Target. Targets will spawn in certain fixed area.
-Added a simple Main Menu scene
-Added 'Workshop', where Player can buy items/boosters with points they have.
-Player can only hold 1 of each items. (i dont rlly know how to make proper "player's inventory" yet)
There's a dedicated inventory slot for each item, That can be activated using Keyboard 1,2,3 or 4,

[1]Repair Kit [90 Points]
Restore Player's health by 40-60
[2]Radial Scanner [100 Points]
Create a circle around player's cursor that will show geometrical properties of any targets inside the circle for 150 seconds.(Edges, Vertices and Axes)
[3]Makeshift Shield [120 Points]
Create solid object in Player's direction which deflect any target for 10 seconds.
[4]Speed Booster [80 Points]
Increase Player's movement speed for 45 seconds.

Radial Scanner Item

i think the text could be more compact/fit, so it doesnt take too much space in the screen

Shield Item

i love the new particle system.

and heres how the shop looks from the editor. Player can buy items by clicking the green box on the right side of items icon


i think its all ready, i have some 'puzzle' mechanic too. just create few new level and a some more new level rule.
Submitted(+1)

[Friday, 22/01/2021] Day 12?
This is my last devlog for this game, I dont consider this game finished, its only has 1 level. I hope its ok to submit an unfinished game. I will add more level and improve/update the game maybe later.
and also it doesnt have any sounds.

im sorry that this game is unfinished, there's so many things around me that needs higher priority.

i made some table of properties of some target

NameEdgesVerticesSymmetrical Axes
Triangle333
Square444
Pentagon555
Hexagon666
Heptagon777
Octagon888

feel free to correct me if theres something wrong with the target's geometrical property.

tbh, theres no rule that need 'Symmetrical Axes' and i also create an 'n-Point Star' Target, that i dont use in the game, they will never spawn. But i already put those in the game, and im too lazy to remove these one by one so i just left it in the game's file :p i dont think these unused file will break the game, but i think itll take a little bit of space.
i removed the star shaped target because i think it looks weird.