Hi! Its Fran, nice to be here.
Little presentation: I'm a web developer from Madrid, I mainly work with React and Node, building apps for e-commerces. But since childhood I have been a passionate coder. In my developer life, I have played with java, c, PHP, flash and many other technologies and languages. Including Unity, which I abandoned in early 2017 to focus on my web expertise.
Last week I created a simple physics-based Arkanoid. To increse the challenge, I decided to enroll in a game jam as my next step (i have always been curious about these things). So here I am. I have been working on my game since yesterday. But I felt that I was a bit away from the real "jam experience" so I checked the welcoming email to see what I could do about that. And so I encouraged myself to begin a dev log.
As far as I haven't used Unity for a 2D project yet, I chose this way to do things and also learn to work with sprites, pixel graphics, photoshop, etc. I decided to go for a physics puzzle and see how it goes.
The thing is that there is a ball, and there is a goal. You have to alter the environment to make the ball reach the goal. The "cold" theme is represented here via water and ice. My idea is to make the player able to freeze or unfreeze water/ice blocks to build a path for the ball to the goal. Also, there are going to be water currents that the player has to interact with to solve puzzles. In this two days I have completed the first two levels: There is a ball, there is physics, there is a goal, water and ice. Very simple, but my goal here is to complete something playable before 8-feb.
That's the raw idea. I would like to see how things goes and which mechanics emerge. And, luckily, get to something funny before the deadline.
This is the state of the game by 28-Jan:
I'll come back tomorrow with updates. Thanks for reading!