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[Day 8]

A lot of progress today:
- Solved all my problems with cursors and collision, just by simplifying the aproach. Everything is going smooth now.
- Implemented the sound system, now everything cricks, cracks, poughs and all that. I used sfxr to match the retro feel. I decided not to search nor make a song for the game, I feel that just the sounds, no music, gives a better cave atmosphere.
- Limited the number of times the tools could be used in a level.
- Refactor, like two tons.
I decided to lock the features for the game. I know I have just a few mechanics, but it's hard to implement new ones and make them fit. So I have to play and combine the ones I already have to make the new levels. As an example, in this new level I use the pick, the freeze, the jumping plate and use the current to try to cheat the player:


I keep the idea of 15 levels, so I have to design 7 more in the time left. That and a menu and finish screen, submit the game and I can call my jam finished!

Thank you for reading!

Fran