Greetings, I'm GlitchThief, real name Mori, and this is my first DevLog for my first game in this FIRST GAME GAMEJAM! I'm playing with the PICO-8, which is an application that bills itself as "fantasy console for making, sharing and playing tiny games". It's incredibly charming in its design and provides some tools to dive in and get dirty making simple lo-fi games. It's really cute and fun to play with and I can't wait to make my first game in it.
I'm arbitrarily titling my game Air Ace. I've played all kinds of games all my life, and SHMUPS are seemingly the simplest that I regularly come back to. I'm aiming for an incredibly simple "technically complete" experience, with any surplus time I'm left with used for polish. We'll see what someone with no art experience can do with an engine that lets you make 8x8 16-color sprites.
Some basic goals:
- Allow players to move in 8 cardinal directions
- Allower players to shoot forward. Bullets remove simple enemies.
- Two enemy types. Simple enemies are removed when hit by bullets. Tough enemies become simple enemies when hit by bullets.
- Provide 3 lives. Getting hit by a bullet causes a player to lose a life.
- Provide a bomb, an emergency button to remove all enemies from the screen and make the player temporarily invincible. Bomb gets reset when a life is lost.