Introduction -
Since this is my very first game jam, I want to try doing things by myself and touch aspects of game development I haven't tried yet. So even though game art or sound is not exactly my forte, I wanted to give it a try and maybe even have fun with it :)
Concept -
The game is a 2d POV platformer set in a zombie apocalypse. As the player, your goal is to heal your friends who turned into zombies by shooting at them with a healing gun, while avoiding obstacles.
Day #1 -
The Plan:
For my first day I decided to focus on the main mechanics of the game rather than focusing on design and animations. I read in a few places it's good practice to start with this so I thought I'd give it a try before moving on to more advanced parts of the game. Here's what I set out to do for today:
- Player Movement
- Player Jumping
- Player Shooting
- Player life(no bar yet)
- Enemy Movement
- Enemy Lives(no bar yet)
- Enemy going other way when "dead"
- Enemy attack player in close range
- Hazards falling
- Platform disappear for a few seconds after landing
* I wondered a bit if some stuff are must-haves for prototyping(like the platforms), but since it wasn't much effort and I thought it would bring value to the game, I decided to spend a few minutes on it.
Progress:
Insights -
Overall I think I made some good progress today although I did end up spending time on some of the mechanics more than expected. Had some trouble figuring out the the player shooting and enemy movement mechanisms but despite all thought I'm pretty happy with what I've done so far.