Greetings , Welcome to my Devlog!
I already have a little experience in game development in Unity, but this is my first game jam so I hope that the time pressure will help me with actually completing a game :). So far I worked mostly on the gameplay programming and AI part of games, in this jam I would like to concentrate more on art and visuals.
Concept
I try to keep it simple this time - the basic game idea is to make a tower defense game combined with some action elements if the tower defending and base management gets too boring. There will be buildings to place, ressources and moving enemies and allied troops. And a character you can control. So an strategy/action mix. The artstyle will be minimalistic - just some basic shapes, but with nice particle effects and shaders. That is what i want to learn - how to make things look good in Unity, how to use their new shadergraph, lighting and particle effects and how to design the visual part of a game.
Lets see how far I get ..
Plot
Cyberknights and big explosions a lá Michael Bay , so far...