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Devlog #2

Progress was made, i thought about how the game will work and decided to have an economy similar to one of my favorite games - Spellforce3.  The economy in Spellforce 3 is based upon assigning workforce to specific buildings.

We need workforce? So here I proudly present the industrious workers:

What do these workers do? In the beginning there was mayhem:

But soon they've learned the way of things - the workers get spawned by the central building - the "base-building" and if they have no work, thy will just run around  minding theyre own buisness like in the image above. So far they can be assigned to work in a harvester building and collect ressources or they can  workin the "base-building" as construction wokrers. There they will wait until there are buildings to construct and go and construct them.

Heres a video how this economy works:

In the beginning we assign some workers to the 2 harvester buildings, and the workes start collecting the ressources below. Than we assign some workers to work as construction workers at the base, they build a house which raises the population limit and allows more workers to spawn.

So the economy is working,  we can build and collect as much as we want. Thats to nice to be true, ... and quite boring. We need some enemies  which try to disturb our peace, something to give purpose to the defense tower.

As you see the red guy is pretty frightening already, but it gets even worse if they learn to move ... in the next Devlog :)

For anyone interested, the workers move with the unity navigation system, Brackeys has a nice tutorial for it: