This was a lot of fun! Like some of the commenters on the game page, I was frustrated at times by the tight perspective, but I don't feel like that's a weakness so much as another mechanic to learn. Since the LoS of the guard dogs is so clearly laid out, I never felt like I couldn't get enough information about what was going on or needed a peek mechanic. That said, I did notice some behavior around bones that may have been unintentional--Once I dropped a bone well away from where I wanted to go, and when the guard reached the bone its LoS extended much farther than it would have normally (I think) and caught me!
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Mission Squeak's itch.io pageComments
Really nice work, how did you make that intro an infinite walk? I waited for ages to see if it would stop :D
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FloatDefense
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