Overview
Okay Kids, Story Time! A couple years back I was in a real bad spot mentally. While I was going through the troubles, I came up with an idea for a game that could represent what I was going through. That game was SP. Now that I'm in better place mentally and in terms of skill, I've decided to come back to the idea and make a functional prototype of it.
Assets, Experience and Engine
I'm going to be making this in unity. I have a whopping <6 hours of experience with it so this should be fun. I did manage to learn about unity's built in first-person character controller and raycasting, so I'm not going in totally blind.
Models and animation will be done in blender which I've been learning over the last month. I don't know how to import/export models or make animations, but whatever...
I might be using Bosca Ceoil to make music, but if anyone has actual musical talent and would like to compose for a horror game, maybe we could work together???
Gameplay
SP is a first-person abstract horror game where you must navigate through rooms filled with creatures known as Iudiciums(pictured above). If you look directly at the Iudiciums, the world will distort around you. If you look at them for too long you will die.
For the last game jam I made Dang Cowboys in My Bar, aplatformer that is way more cheerful than this game will be. Hopefully, I can make this game at least interesting to play. I look forward to deving with you all.
( o u o)--b
Edit(7/17)
the project as described above has been scrapped in favor of an interactive model showcase.