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A jam submission

Recycled CyberneticsView game page

An action roguelike about robots
Submitted by Amnoshield, maxwell_mph — 4 hours, 57 minutes before the deadline
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Recycled Cybernetics's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#113.7783.778
Audio#113.4443.444
Overall#153.5563.556
Visuals#153.3333.333
Bug Free#213.4443.444
Theme#292.8892.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any assets?
Yes for SFX. The links for all the sounds is in the discription

Discord Username/Usernames
amnoshield and max.p.h

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Comments

Submitted(+1)

Very hard but fun game. Sometimes death felt very unfair because of awkward hitboxes, sometimes it felt like you needed to be right close to the enemy to got them, but other times you could be very far away. But the game was still fun, and probably the most creative and different interpretation of the theme I have seen, which is great. Its a great pick up and play type game, that you could spend lots of time on doing runs without even noticing!

Developer

Thanks for playing! We are planning on adding some polish after the jam so I guess I will have to add hitboxes to the list. The game is definitely more difficult then we originally planned and not as balanced as we wanted but I am glad you had fun and enjoyed it!

Submitted(+1)

Skill Issue. Now, I'm a bit sided by my own game but I think your game levels are maybe too big, if they where smaller like an arena I think would be nicer. Also, I know the game is hard, but it's not like the first mistake you do is your last, you have a lifebar afterall :p

The Parry system and visuals are really great, you guys made a very cool game and I loved the easter egg in the quit button even though in the browser version when it actually tries to close the game the game just freeze.

Congrats to you guys and keep doing games!

Developer(+1)

thanks for checking out our game! i am glad you liked the visuals. i agree that the levels are a little to big (and a little to hard). i think some more playtesting would have gone a long way. these issues especially come into play when trying to convey the theme. since its so tuff to make it to the boss battle (were the buffs and debuffs you collected throughout the run get taken by the boss(your first decisions influence the last part of the game)) the theme is kind of lost to most players. thanks for your feedback and support!!

Submitted(+1)
Man its my skill issue. So many little audio feedbacks. Really loved that. Hate those orbs throwing robots! Good work with variety of enemies and just a good open-ness. I liked it a lot.
Developer

thankyou so much! the sound effects definitely made a big difference. btw let me know if you continue your project because i think its super sick! love the idea of a retro style fps soulslike(if you can call it that) i definitely think there is a market for something like that

Submitted(+1)

Really fun little game, the combat is surprisingly satisfying! I didn't fully understand why some of the upgrades were negative though, as it seemed like it kind of made the choice between them just boil down to choosing which one is going to give you a positive effect. Other than that though I think it was all very well done and I liked it a lot!

Developer(+1)

thanks! i think we made the game a little to hard lol. at the end what happens is all of your buffs and debuffs are removed from the player and given to the boss. this way the player can choose debuffs to weaken the boss but make the levels harder or chose buffs that make the main levels easier but the boss fight harder. this way your choices earlier in the game (your mistakes) influence the final battle (the last part of the game). i think we should of made the earlier levels easier so that making it to the boss is more manageable. i think it would have been smart to do some playtesting lol

Submitted(+1)

oooh that is a really cool mechanic, I didn't make it far enough to experience that though so that's why I was a bit confused lol

Developer

yea i dont blame you. i can barely make it to the boss lol. i think making it a little easier/shorter would have gone a long wa

Submitted (1 edit) (+1)

I really enjoyed this game. If it had music it would be A+.

I enjoyed the dance you have to do with enemies between attacking and dodging in and out of their range. And reflecting projectiles back to the big orbs.

Negatives were that the shield was too inconsistent to actually rely on.

Developer (1 edit)

yea, we wanted to add some music but the due date kinda snuck up on us lol. i am glad you enjoyed the combat, there is certainly room for improvement but there are some moments were our vision for it shines through the jank. thanks for playing our game

Submitted(+1)

Not sure how much I like being called a Wimp by the game itself xD

It needs polish definitely and there are some weird interactions sometimes, but there's something I found super interesting. The bounce mechanic on the projectiles. I feel like a game focusing mostly on that mechanic alone could be super fun.

Keep going there's some good ideas here :)

Developer(+1)

there is definitely a bit of jank and some more polish would go a long way i think. i agree with what you said about the bounce mechanic, could be a cool route to go down, might explore that in the future. thanks for checking our game out!

Submitted(+1)

My pleasure! It was fun to play and definitely that mechanic is worth iterating on it felt really cool!