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Sleight Of Hand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #358 | 2.940 | 3.143 |
Gameplay | #405 | 2.405 | 2.571 |
Art | #459 | 2.272 | 2.429 |
Sound | #459 | 1.871 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Most of it
Was all the music/sound created during the 48 hours?
Most of it
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Comments
The game is well done, I liked it. Wonderful art and the shady walls are cool. How do you get this effect, it is very sick!
The steath system is a bit confusing but the game is fun
I liked the idea. There need to be more information for the player about current health and stealth. Of course adding more levels would be cool!
Good job :)
neat idea! a bit unclear about the stealth card though, we dont know the range of enemy
totally agree. I was hoping to add a few more features to make the mechanics more transparent. One that didn't quite make the cut that would have been useful was showing a view cone for the enemy. This would help you know how stealth is working and also show you where the enemy is looking. But alas, time crunch beat it out