Hey! A really cool game here. First of all, i really like the concept, it's really cool. The particule effect for the "path-yellow-thing" is so cool. Even if I knew it was only Cynlinder, it was fun, and I was a little scared, thanks for the great sound design. I didn't die and manage to get to the end , it was great.
Idk if it was me but the sensitivity of the mouse was very low for me. But really cool game!
Play game
Vizion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #115 | 3.474 | 3.714 |
Sound | #160 | 3.207 | 3.429 |
Creativity | #198 | 3.608 | 3.857 |
Art | #429 | 2.405 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
This was really fun to play. My only complaint was that once you find out that you're being chased by a giant cylinder, most of the fear goes away. Considering how well the sound was done, I think this would have been so much better if the monster was just entirely invisible and you had to react to sound or a vignette creeping in on your screen. But still, it was really interesting!
You know what, this is a great idea. Having to only be able to see the ghost when using the ability and making it invisible to the naked eye does give it a more scarier feeling. I should have done that. Thank you so much for this recommendation. I'll update the game to have this feature.
When making the ghost, I had no idea how to go about it and instead just added a fresnel material to it.
Using the Universal Render Pipeline, I used a custom renderer which simply switched the rendering type of a certain layer to instead of rendering when there's nothing in front, to render when there is something in front. Here's the video of where I learned how to do it. Hopefully it comes in handy for your next game!
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