UnscriptedLogic
Creator of
Recent community posts
Hey! I'm a completely self learned game developer for roughly 3 years. I was an engineering student transferred into IT and game development was what made me transfer work sectors. I didn't get into the game development course I wanted in school but I continued to self learn anyway.
This project here is a game I made while on my down time after school hours and it is one of my more stable and polished games and I would greatly appreciate you making a review about it. Thank you!
https://unscriptedlogic.itch.io/unnamed-tower-defence
Not bad.
I thought the game was a little hard in the beginning because there isn't really time to prepare.
I like that there are newer enemies as you progress and the old enemies slowly get stronger.
The towers do need a description so that you kinda get the main idea of what it's role is.
With possibly a better UI design, this could turn out looking good.
Other than that, it's a nice game.
I am really really happy that you are enjoying the game!
Your comments regarding the game is greatly appreciated! Thank you for taking the time to notice and write these down.
- The entire map generation is dependent on a single number so yes 'Set Seed Generation' is definitely possible and I will put it in the game.
- Slime enemies are by design one of the more irritating units to deal with in the game and besides spamming Torches, there isn't a real way to take them down. A targeting system would really help and I think that's a very good suggestion. (My dad has been malding over the slimes LOL)
- The sell button taking up the entirety of the window is something I will rectify ASAP. I agree that it's painful to deal with unintentionally selling the tower and losing money.
- I recently optimized the map gen so it loads faster than normal. I will add another prompt before entering the actual game so you can read them.
Thank you once again for everything you've done. :D
A great game overall. Though I think you should have more purpose to the little device we're given. I didn't really see its purpose that much since I can count how many I've collected in my head. Sound wise could use a little touch too. When the robot is near, found it a little too jarring of a transition. After figuring out the robot doesn't really chase, I didn't get scared afterwards.
Great game overall. 👍