Thank you so much! :D
Usually you'll hear a sound cue when you've damaged an enemy (and none if your bullet is destroyed for e.g. by the front drill of the bore tank) but I think having a more visual way to represent the damage taken sounds more intuitive. I'll be sure to add that.
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Thank you so much! :D
Hey! Overall a nice prototype. Sniping felt kind of nice especially with the scope tilt.
Yes its quite buggy. Especially vaulting. Some weapons not having any bullets, mouse sens too high and some recoil a bit too extreme but nice prototype anyway.
This was quite fun to play. Simple game about connecting nodes and math. Hope to see more user feedback like particles when a node is connected and some sound effects.
Also, the last level "Replay" and "Level Select" buttons did not work for me.
Other than that, nice game!
Hey! This is a nice game. Reminded me of Bloons TD battles card mode.
I thought that the text on the card was a bit too small to read and I felt that I should be able to see the range of the tower while placing them down and not after.
But overall i found the card designs quite nice. Hope to see more improvements!
Nice game! It is a bit hard to grasp certain mechanics at first because it is not really what I would think is possible. Maybe some hint or some kind of description like writings on the wall to kind of guide how to complete each room
Thanks for the feedback, yeah In the end I wanted to have lots of varying tasks pop up.
Looking back now, the voice-over does actually override the creative side of conveying a story with no text. Seems like I needed to drink more coffee when coming up with this game. Thank you!
A great game overall. Though I think you should have more purpose to the little device we're given. I didn't really see its purpose that much since I can count how many I've collected in my head. Sound wise could use a little touch too. When the robot is near, found it a little too jarring of a transition. After figuring out the robot doesn't really chase, I didn't get scared afterwards.
Great game overall. 👍
You know what, this is a great idea. Having to only be able to see the ghost when using the ability and making it invisible to the naked eye does give it a more scarier feeling. I should have done that. Thank you so much for this recommendation. I'll update the game to have this feature.
When making the ghost, I had no idea how to go about it and instead just added a fresnel material to it.