Play GameJamRUSH
FirstGameJamRUSH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #24 | 3.857 | 3.857 |
Concept | #63 | 3.000 | 3.000 |
Overall | #67 | 2.786 | 2.786 |
Enjoyment | #77 | 2.286 | 2.286 |
Presentation | #97 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
Timer and robbery
Cookies eaten
19
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Comments
The Menu items didn't make much sense, maybe have different icons that more accurate match what they do when clicking them :) The animation on them moving was a pretty nice touch though!
The lack of an in-game tutorial left me confused and wanting to check the itch page. Having to refer to the itch page itself really goes against the reason for the limitation and being able to be resourceful and creative in communicating to the player. After a second time, I managed to understand the controls (without reading the itch page for help). The animations on completing the level were cute.
The second stage where you meet your first enemy is pretty nice, I didn't expect to fight an enemy at all and whilst the animation for hitting was okay I can give you a tip that will help much better with the 'feel' when playing games.
When watching your attack animation you have some time of the character winding back a punch before attacking. I understand you know there is usually a build-up to animation and what you did was actually fantastic! HOWEVER.. for games, you need things to feel responsive if I click I need it to react at that precise moment, if the player needs to account for animation time you introduce a difficulty spike. I would suggest putting a slight build-up, like click your fingers build-up, big punch and then drag out the last frames of your animation to slow down.
Particles added was a very nice touch! I would have loved to see more level layouts, especially when working with Probuilder it's very quick to prototype different levels, even just a slight change up would have been nice. I was sad that no music was present in the game as this adds a lot to gameplay and 'feeling'.
I would consider learning how to export to WebGL in the future since most games uploaded to itch during mini jam games don't get many ratings unless you make it easier for them to play your game.
I think your screenshots looked great and maybe they were even better lit than your main picture.
I will always encourage people to make gifs for their game as these can be seen and draw attention when people browse the screenshots section. :)
Overall a very good submission that needs some work. Great job! Keep it up!
Enjoyment: 2/5
Ease to Play: 2/5
Concept: 2/5
Music: 0/5
Presentation: 2/5
Use of Limitation: 3/5
Polish: 2/5
Thank you for such a full review, I have never done a 3D game before, so I made so many mistakes, but I will take all the tips into account!
With Music - yes. I completely forgot about it, although I own the tools for its creation.
In any case, thanks for the feedback, it's important!
Controls are very clunky, but I had fun playing it. I think it’s a nice idea that could be expanded upon in the future. Keep it up!
U should add an FPS limiter..... My GPU here went up to 60 degrees and over 100fps.....
Would be great if it had sound effects and the bugs are annoying.
Tho game is enjoyable :]
The start was a bit weird, I wasn't sure if my game crashed, or it was the end or I just did something wrong. I'd remove that part. The rest of the game was actually pretty neat, especially for the first jam game. There was some depth and complexity and multiple mechanics, not bad at all. Controls were pretty clunky in a sense that it isn't easy to aim, but that's often the case in jam games and it wasn't too big of an issue in your game. Difficulty curve was good with just few sins here and there. Overall I liked this one, ended up playing for a while.
I didn't have time to finish the end of the game, so after passing all the levels, just go to the main menu :(