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Par One Hundred One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #17 | 3.375 | 3.375 |
Use of the Limitation | #34 | 3.125 | 3.125 |
Overall | #34 | 3.188 | 3.188 |
Concept | #37 | 3.125 | 3.125 |
Presentation | #42 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jake Kerr - Code, Josh Kerr - Sound
Software used
Unity
Use of the limitation
The limitation was "No stopping" so I put a shot clock on the minigolf game so if you don't take a shot a random shot is taken for you.
Cookies eaten
So many.
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Comments
Game looks and feels pretty good but man that Camera does need some love. At the very first ramp if I wasn't perfectly in the center it was super hard to hit it straight where it needed to go. Sometimes the ball will be behind a wall so the camera doesn't see it.
Thank you for the feedback, I absolutely agree. This was my first 3D game and one of the main things I learned was that camera behavior is critical and pretty tricky to get right. If I had more time that's the first thing I would go back to fix!
Great game. Very very hard, and if you want to continue this, maybe allowing rotating the camera would help, but loved it. Good job!
Thank you. I totally agree with you. I wanted to add free camera rotation but I ran out of time trying to get everything working down to the wire. If I do put some more work into this, yes, camera will be top of the list.
Love the presentation of it, everything looks and feels good! I did find it very difficult though, maybe some walls in some places would help, or I might just be bad :)
Thanks so much!
So I went at this project from the start a bit overly ambitiously thinking of making a huge map that takes 101 strokes to complete. Initially I'd envisioned more nicely balanced areas with more walls as you mentioned, but because of lack of time I kind of used difficulty as a crutch to help me get something hard enough to take 101 strokes on the first play through. I think the game would be much more fun with better level design that has easier and harder areas, and nicer camera controls for sure.
cookies
First of all: The music, graphics and gameplay fit perfectly together and create a really chill game. But i have some feedback how you could improve it:
1. The camera makes me feel dizzy, it is very confusing and sometimes i couldn't even see the ball because of it. Also, MAKE THE BALL MORE VISIBLE. Make it bigger and give it a different color.
2. I know you wanted to use the limitation, but the clock unfortanetly doesn't really fit the rest of the game. Maybe make the time a bit longer.
3. Choose a different font. Makes the looks of your game 1000 times better and is really easy to implement.
4. Lower the difficulty. I know, it's hard to make a game that is easy enough, but than i could play through it. Also, you probably didn't have time to fix softlocks and things like that, but rather do that then building a huge map. People like it better if they have 1 minute of fun than 20 minutes full of bugs.
5. And finally: I think a lot more people would play this game if it had a better cover. Maybe just make a new Unity scene and take a few assets and a nice font and make it into a cover which makes people wanna play the game.
I hope my feedback helped you, it would be really cool if you could check out my submission too. :)
Thanks so much for the detailed and constructive criticisms!
I completely agree with everything you pointed out, especially the camera and difficulty criticisms. I have to admit when I ran out of time I used the difficulty of the level design as well as the artificial difficulty imposed by the fixed camera to get closer to my goal of a single hole of mini-golf with a very high par.
I also appreciate the feedback on presentation such as font and cover design. Definitely things I will try to put more energy into in future Jams. :)