This is awesome! So "simple" but effective. Very atmospheric and you feel the dread and tension.
Similar to someone else though, for me after 4 or 5 floors I got a black screen and nothing worked anymore. But I really love this.
Criteria | Rank | Score* | Raw Score |
Concept | #9 | 4.000 | 4.000 |
Use of the Limitation | #10 | 4.000 | 4.000 |
Overall | #25 | 3.531 | 3.531 |
Enjoyment | #42 | 3.000 | 3.000 |
Presentation | #58 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
SmallBugGames
Software used
Processing, IntelliJ, Audacity, Aseprite, Freesound.org
Use of the limitation
Your light is determined by a dice roll
Cookies eaten
None, unfortunately
How was your experience with Mini Jam?
This was way way harder than the GMTK jam, the conflicting theme and limitation was a real challenge. I would not have finished if the time limit was only 48 hours.
This is awesome! So "simple" but effective. Very atmospheric and you feel the dread and tension.
Similar to someone else though, for me after 4 or 5 floors I got a black screen and nothing worked anymore. But I really love this.
Rolling a 1 was absolutely unnerving. Loved it! The dice could be a bit faster and I eventually got to a level that was all black and no command inputs worked. Other than that, great work! Spot on with the dread.
Having the ability to see by relying on the result of your roll is a really good concept!
It's reakky well made for a game made in processing, really liked how you coded everything together, interesting ideas
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