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Dreadgeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #67 | 2.846 | 3.600 |
Use of the Limitation | #88 | 2.055 | 2.600 |
Enjoyment | #90 | 1.897 | 2.400 |
Overall | #91 | 2.253 | 2.850 |
Concept | #93 | 2.214 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GenyaDev, Hecksanontagon, Revolutionary Goose, Bertos and cg3k/Squish (5 members total)
Software used
GameMaker studio 2
Use of the limitation
By making the player roll the dice to decide how many rooms they move, which also affects what room they end up in.
Cookies eaten
None :(
How was your experience with Mini Jam?
Fun!
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Comments
Great game! I especially like the art style you used! It was a bit too difficult for me though (I went to room 18 and died).
I’m aware that the difficulty of the game is extremely high, you’re not the only one who finds the game difficult. Some people who’ve played the game nearly died instantly, so don’t worry about it that much, lol. I’ll definitely fix the difficulty problem when I’ll update the game.
Anyways, thank you for playing! I’m happy to hear that you like the game, despite it’s high difficulty ^^”
Interesting idea, and honestly I think for a more full fledged game going a way of like "visual" ZORK I think would be something you guys may want to do, if you feel like expanding on this game. Anyways yeah I agree with the TheStoreman on that minor bit of polish.
Also for whatever reason the UI does not seem to scale correctly to my aspect ratio (16:10), although the game does. Game otherwise looks like it works fine.
Thank you for playing and for giving feedback! Honestly, I’d be interested in expanding the game, but only time will tell if I will ever do that or not. The “visual ZORK” concept you’ve suggested would be something I’d like to try out.
As for the UI issue, could you send (or link) a screenshot of the game so I can see what the problem is? Thank you in advance
The little extra stuff on the left is because I have two monitors and PrintScreen captures both of them like this.
I had fun with it! It looks good.
I don't get why the defeated enemies had to say they did nothing, though, instead of just skipping their turn. If the code had to run anyway, no text may have made it go faster.
Thank you for playing and for the feedback! I like the idea of skipping the turn of defeated enemies, but I didn’t give myself enough time to do that. However, I think I know how to changing this. Will definitely fix this if I ever update the game!