Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The CataclysmView game page

The Game of Viciously Protecting Your Yarn!
Submitted by Vindro — 45 minutes, 41 seconds before the deadline
Add to collection

Play game

The Cataclysm's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#383.3003.300
Presentation#403.5003.500
Concept#443.5003.500
Overall#463.5253.525
Use of the Limitation#613.8003.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Vinadium and Metater (The Most Gaming Gamers of All Time)

Software used
Unity, Gimp, Fire Alpaca and Visual Studio

Use of the limitation
We made our game entirely focused around the cat theme and all sprites used were 8 by 8 or combined.

Cookies eaten
We're cats and we need some MILK for our cookies. Where da milk at?!?!?

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice play concept. Nice graphics. The game really lacks music. Overall, I liked the project. Keep it up!

Submitted

Clever shotgun mechanic in an otherwise straightforward defense shooter. AI is well designed, and the game makes good use of the limitation. Just needs music, SFX, juice, and a scoreboard (or a timer) to really complete the experience.

Very coolio. Good luck! :D

Submitted

Really liked that cats are smarter than me with all the sudden moves and different speed And as it was said, kill counter would be nice

Submitted

Really cool idea! I would have liked to see a highscore sytem :)

Submitted

I'm a huge fan of the shotgun mechanic! I really like the art and the healthbar system seemingly correlating to the speed of the enemy cats. A nice short game with good quality!

Submitted(+1)

Cool entry! I had fun and the shotgun mechanic is actually really smart! a weapon that is stronger if you hold your shot rather than spam is super smart and adds a really awesome choice throughout gameplay. I do think the game really needs a score/kill counter tho, there was very little reason to play long since I had no reference if I was doing better each run. The death animation on the enemies could also use a tweek, instead of a fade I think I would just having them vanish in a poof of particles. 

But again awesome entry, the use of combined sprites was a awesome!