Fun game! It would be nice to have some instructions in game, it took a second to realize how I move around. Platforming is pretty solid, especially in first person (I like how you can sorta "stop" mid air!)
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A frogs worst nightmare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #113 | 2.840 | 3.667 |
Enjoyment | #125 | 2.324 | 3.000 |
Overall | #138 | 2.388 | 3.083 |
Use of the Limitation | #145 | 2.582 | 3.333 |
Presentation | #169 | 1.807 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Simon Bork: developer, artist
Software used
Code::Blocks, Blender
Use of the limitation
I made the tower as one continuous level
Cookies eaten
Uhm, not sure.
Comments
Really cool game - I always got glitched either into the floor or into a corner right before the boss.
I got really good at getting there in under 2 minutes 30 seconds tho, hehe.
Just a single checkpoint somewhere would've made it so much more enjoyable.
Some sounds would've been nice as well, but honestly I enjoy silence more than obnoxious sound-effects.
Well done - was actually really fun to play (and try to speedrun) except the glitching into walls and dying to the boss through the ceiling part. Other that that I enjoyed it a lot.
Yes the collision is a bit problematic sometimes. I wrote it all myself (including the game engine, although I didn't write that during the jam), and I didn't have the time to polish it much.
In regards to speedrunning, there is actually a game-breaking glitch involving the movable platforms that I found after submitting the game, that kinda ruins speedrunning it for me (I can consistently get sub 1:30 using it):
Thanks for playing is, I hope you had fun even though the game is a bit rough around the edges
When I find some time in a couple days, I will fix all those collision bugs. At the moment I'm using point v. AABB for collision because it's easy to implement, but i'll switch it to sphere v. AABB. That should pretty much eliminate all the collision troubles. I'll also add a speedrunnning mode with integrated timer, so if you want to, you can check in on the game in a week or so and try to get a world record or two :P
I can't seem to figure out how to progress after the first spell (and jumping up just happened at random once, I can't get back up there). Am I missing something?
Nice game !
I've really enjoyed playing it!
The UI sometimes clip with the walls.
The player slide from the moving platforms, it's really challenging.
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