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A jam submission

Don't Let It FeedView game page

Submitted by efeberk — 4 hours, 57 minutes before the deadline
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Don't Let It Feed's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#74.4294.429
Concept#263.7143.714
Enjoyment#303.4293.429
Overall#373.5003.500
Presentation#862.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Efe

Software used
Unity

Use of the limitation
I was working on mouse drag and saw the mini jam then I tested myself about just using left mouse click.

Cookies eaten
0. I made my game late hours after brushing my teeths.

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Comments

Submitted(+1)

Nice game, I like the idea of keeping the green cubes away and I like the dissolve effect when they hit the triangles.  I wish the red square would respawn though, it's easy to lose it and tough when I can't get it back :) 

If you could give me a rating/feedback on my game it would be much appreciated! :) 

Developer

Thanks for your feedback. I'm glad you like it!

Submitted(+1)

The challenge is how to make the red square last longer. My score was 165. Is that too low?

Developer(+1)

Actually I tought if red square disappear, player use triangles to destroy white squares. But it is very difficult to drag them I know. Because after 50 score speed is increasing. I will change it with different levels . And no your score is very good and high :)

Submitted(+1)

Interesting game, it's fairly difficult.

Developer

Thank you. Unfortunately yes. May be the white squares spawn with time is the right thing to decrease difficulty instead of  20 squares.

Submitted(+1)

Fun one! I didn't see the control scheme written out so I immediately destroyed my red block and had to figure out what was going on by myself and had a big OH NO moment when I realised what, exactly, should not be fed.

Clear graphics with concise, condensed mechanics. Just the right amount of "length" for a single level, could be infinitely varied by white cube placement/time constraints/speed for varied levels. The sphere grows a bit unevenly, the top portion hits the ceiling before it hits the ground, so that should probably be centered properly in a fix, if you update the game.
This thing's got promise! One of my faves this jam

Developer(+1)

Thanks for your feedback! You are right,  the game has some problems but I will update it and change it. I will probably make level system :)

Submitted (1 edit) (+1)

haha, hard to master. cool game

Developer

I'm glad you play it. Thanks for your comment!

Submitted(+1)

Cool game, I like the strategy that positioning the red block adds. It's like a mix of tower defense and point & click.

Developer(+1)

Thanks for your feedback and your compare :) I'm glad you like it!