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Radioctopus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #34 | 3.643 | 3.643 |
Overall | #43 | 3.429 | 3.429 |
Use of the Limitation | #47 | 3.714 | 3.714 |
Presentation | #48 | 3.429 | 3.429 |
Enjoyment | #61 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me(Heorhii Kotiuk)
Software used
Unity
Use of the limitation
You use oly mouse
Cookies eaten
100000000000000000
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Comments
Character movement is super smooth and the art is great! Nice job!
If you could give me a rating/feedback on my game it would be much appreciated! :)
Thank you very much!)
Really nice concept, with a little more time in the oven it could be great. I do wish there was a downloadable version though, because the WebGL version was very laggy for me, which made it hard to play.
Yeah, sorry). I made a downloadable version after the end of the jam. Thank you so much for playing:)
What a masterpiece, this was amazing to be made in such a short time frame
Thank you for these words!
I liked it. The art was beautiful. It was a bit hard to connect with the cubes! Good job!
Thank you so much!
Really nice ambient, beautiful character design and music, the sometimes buggy phisics and movement can be an issue. That said, the fact that this was made in an hour is unreal! A piece o art, in spite of the little disturbances!
Thank you very much...!I don’t know how to react to such a pleasant comment. Thank you!
Yup, agreed with the slightly wonky physics, especially with the last segment.
Aside from that, the game somehow manages to be atmospheric and beautiful, despite its simplicity. The player character's tail movements are very smooth, quite mesmerizing. Amazing that you managed to accomplish this much in just an hour!
Thank you very much! Your game is cool too
Very nice! Collisions were wonky but over very fun concept.
Thank you so much!
++the character is beautiful. the tails are excellent .is it some line renderer with particles ?
- you need to rethink it for the collision as it looks weird on the character,and walls.
Thank you! Yeah, i know about collisions, but i have only 1 hour, so i didn't have time to fix this bug...
Love the Concept, but it's hard to do precise movements as the Octopus doesn't stop when it's near to the cursor.
try adding something like this(pseudo-code)
if(cursor.position > 0.1f){
octopus follows cursor ;
}else{
octopus stops;
}
Yeah, good idea