Great audiovisual presentation. Only texts color could be in a little more distinctive from the background color.
As for the mechanics dash ability was super cool, but second ability - wall jump was that unpredictable, that I couldnt beat the game.
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Asmodeus Com Helkru's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #26 | 3.227 | 3.857 |
Concept | #31 | 2.988 | 3.571 |
Overall | #35 | 2.839 | 3.393 |
Enjoyment | #39 | 2.151 | 2.571 |
Use of the Limitation | #42 | 2.988 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity and Aseprite
Cookies eaten
7
Comments
Great audiovisual presentation. Only texts color could be in a little more distinctive from the background color.
As for the mechanics dash ability was super cool, but second ability - wall jump was that unpredictable, that I couldnt beat the game.
good game i liked the music art and atmosphere of the game , but the controls are hard
I think the concept of this game was really nice, though I got stuck a lot. If it was meant to be tricky and rage inducing, then you nailed it! Though I think some puzzles should've been more clear on what to do. One I figured out by spamming F and purely out of luck, but I might've been blind to something obvious. Also this is just a nit pick, but I think the "restart" button shouldn't be so close to the "dash" button or "use item" button, at least for me it made me accidentally restart, a lot. I really dig the idea of the game though, and the music really set the theme!
I'm sorry for the inconsistencies. I didn't have time to let someone test it first and the controls felt good for me because, obviously, I designed them. Though I have to admit they are poorly made, next time I'll think of something better.
If I had someone to test my game, I probably would've explained the gameplay mechanics and puzzles better
Hope you liked it!
Cool art and really nice music! I noticed that the tracks switch up when one is finished so that's a cool touch. I think the left dash and right dash button could have been consolidated into just one button that dashes you in the direction you're facing to make it simpler for the player to control.
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