Even if the controls felt a little slippery, I think that actually did a really nice job of conveying the feeling of being a person navigating a cave they've never seen before, and having to think carefully before each jump. I also love the little sizzle sound effect of landing on the red blocks- it's a nice little touch that elegantly conveys to the player that these aren't just generic instant-death blocks, they're specifically red-hot. Nice work!
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One Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #28 | 3.469 | 3.800 |
Enjoyment | #30 | 2.556 | 2.800 |
Overall | #33 | 2.739 | 3.000 |
Concept | #36 | 2.739 | 3.000 |
Presentation | #43 | 2.191 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me
Software used
JS + Three.js library, GIMP, LMMS
Cookies eaten
5
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