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SporkWizard

8
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A member registered Jun 24, 2020 · View creator page →

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The dialogue and narration in this game reads like a cross between uniquely modern humor, and the tone you'd find in an old NES game. The combination is absolutely delightful.

(By the way, that max treasure value is *tongue click* nice.)

Even if the controls felt a little slippery, I think that actually did a really nice job of conveying the feeling of being a person navigating a cave they've never seen before, and having to think carefully before each jump. I also love the little sizzle sound effect of landing on the red blocks- it's a nice little touch that elegantly conveys to the player that these aren't just generic instant-death blocks, they're specifically red-hot. Nice work!

So many things about this game feel like they had a lot of thought put into them, from the nicely-crafted main menu to the fact that enemies' explosions and projectiles can hurt each other. Super nice job on keeping everything feeling tight.

This is pretty neat! If you're looking for suggestions, I might tweak the rate at which the machines need repairing based on how many there are left, to make sure the player isn't overwhelmed at the beginning or bored at the end or anything like that. But really fun concept, love how it fits the theme and limitation!

I'll admit it took me a while to get the hang of the controls, but this game made me say, "wow, that is so cool" out loud multiple times. And everything about it fits the concept of a deadly mission perfectly, right down to starting the game with "commence" rather than a simple "start". Really neat stuff.

Thanks so much! Was able to squeeze that in tonight after all.

Terribly sorry to miss the submission deadline! Here's the link to my now (mostly) finished game. (I might not be timely in following the late submission link, if that's okay, because I'm going to need to fall asleep pretty much immediately after sending this.)

https://sporkwizard.itch.io/geode-station