Play Parachute Doughnuts
Parachute Doughnuts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #92 | 2.214 | 3.500 |
Enjoyment | #96 | 1.739 | 2.750 |
Overall | #103 | 1.818 | 2.875 |
Use of the Limitation | #106 | 1.739 | 2.750 |
Presentation | #108 | 1.581 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
devhero
Software used
love2d and gimp
Cookies eaten
0
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Comments
There is something quite funny about the donut art, haha. I think it is easy to get the hang of the game after a few levels, so it might be interesting to see ways to disrupt the player and make things more difficult. Great start to a game and congrats on your first game jam!
Thanks for your feedback!
Haha, I got the donuts images from a stock image website and drew a mouth, eyes and limbs on them.
I agree with you, it would be nice to have new obstacles with each level.
Fun game! I've passed thru some levels doing absolutely nothing lol
Thanks for playing!
The number of doughnuts allies is increased with the level value, but their positions are random.
Which means two things: 1) Sometimes higher levels will be easier than the first ones 2) You're a lucky person!
I'm glad you found it fun!
The concept is fun, but the game needs some work. I expected you to be able to slow your descend by pressing up arrow and falling faster with the down arrow. The levels are also inconsistent in their difficulty. Fix those things, make some of your own background art and maybe some flying enemies and you've got yourself a nice time waster! :D
Thanks for the feedback!
I agree with you, the game really needs some work.
While I was making the game, I though a little about the idea of making the fall faster by using the down arrow key, but I preferred to use one single speed. Maybe you're right, it gives more control to the player.
The flying enemies would be a nice touch, thanks for the tip.
My idea was to quickly make the game, and this is my first solo entry to a game jam, so I really appreciate your comment.
I'm glad you thought the concept was fun!