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Wouter van Vugt

66
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A member registered Jun 24, 2019 · View creator page →

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Haha your pronunciation was pretty close! :D Thanks a ton for sharing your experience. Fun Megaman edit too! "You don't really have plans do you?" "ANIME!" That cracked me up :P

Oh man, this is really quite the pickle. That is caused by Google Drive not allowing you to share zipped .EXE files... We'll look into this!

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Oh that is indeed unfortunate! It might be an anti-virus flagging it as a false postive, or something to do with your browser... May I ask which browser you use? In the meantime, here is an alternate download location :)

With some help of Blender and good old MS Paint you can create some really retro stuff! Digging it so far!

Thanks a bunch for your review and playthrough! Glad to hear you enjoyed it!

Thanks for your kind words! The volume levels should have indeed been balanced better, but as the voice acting was a very last minute addition we simply didn't have the time :)

We have not decided yet, so stay tuned! :D

That is great to hear! Thanks for sharing! <3

That is great to hear! Might just motivate us enough to make more ;)

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Not yet, but after the voting period ends we can add features like checkpoints or save files :D

It's great to hear that I made anyones day even a little bit better. Hop back in to find and return the lost item whenever you feel like it, and remember to hold the spacebar to pull up your animal checklist :D

Thanks for the review and playthrough! These are all very good suggestions that I'll keep into account if I end up expanding on the game :D Remember to deposit that item you found towards the end to get it back to their owner ;

Sure man, let's talk!

Thanks for sharing, hope you had a nice time! May I ask, was the game laggy or the recording? Wondering if I needed to optimise the game better, haha!

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Thanks for playing :D Would love to hear your honest opinion on it. Also, be sure to hop back in to find the hidden item when you get the chance ;)

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Thanks so much for making this! Looks like you had a nice time, and I'm happy the teddybear spawned fairly close to you so you got to experience that mechanic. Did you ever find the fox and raccoon, or did I overlook you finding them? :) I'll embed this playthrough on the page, if you don't mind :D Cheers!

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I've been playing through it, and really love the premise. I however ran into a situation where a combination of my choices lead to a huuuge leap in the script, where the game suddenly forces you in a direction you were definitely not aiming for. But good stuff regardless!

Me and my sister (both artists) have been having a blast with this game!

My channel is pretty small still, but I recorded a playthrough of this Alpha build. It is amazing so far and I can't wait for more! <3

Thanks a lot for the feedback! Yeah, an indication of where the finish line is is a good idea. Maybe in the form of a compass, or an arrow circling around the main character that points in the right direction? Thanks again!

Thanks so much Brandon! Yes the loading of levels and the level editor itself could use some "quality of life" updates, but I'm glad you enjoyed it!

Thanks a lot! :) Yeah I could've also zoomed the game further in to restrict your view instead of the darkness... Good idea!

Thanks a lot for the kind words! :D It means a lot!

In that case the splash/header image is pretty misleading. Just sayin'!

Do you want to elaborate? Was the gameplay unclear? You use your mouse to click on certain blocks to change them, so that you can guide the robot to the finish :)

Try other peoples levels and drop a link to your own!

Tell me what you like and/or didn't like!

Haha yep! I even asked him how I should credit him in case he doesn't want to get mixed up, but nope! Just James Hammond! :D

Well in that case I'm extra proud that I made it to level 11 without the thunder cloud! Haha

This is such a clever mechanic AND based on donuts, I love it! With some polish, visible score and a more visible background texture to see how fast you're going, this could be a great game!

This is such a clever mechanic AND based on donuts, I love it! With some polish, visible score and a more visible background texture to see how fast you're going, this could be a great game!

I love the visuals, but the donut throwing and ladder climbing are indeed broken :( You can work on it some more as the visuals are worth it! Would love to see what you had envisioned the game to be like.

Cute, fun and stressful! I made it to the end of wave 11. Nice music and SFX too!

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I think I overlooked the fact that I unlocked the thunder cloud! Maybe make its icon more visible?

Thanks for the feedback! Yeah it could've used a quick tutorial to tell you what's what. I was also thinking of power-ups, so maybe a temporary axe for a hand or spikes on the donut for melee attacks could've been a thing!

Cool mechanic to have your shield also be the charge for your weapon. I enjoyed this, keep it up :)

Cool mechanic to have your shield also be the charge for your weapon. I enjoyed this, keep it up :)

This was a nice change of pace between the other jam games. Love the atmosphere you were able to create with just black and white. I have made it to the donuts and haven't had the chance to use the hose mechanic, so I might be back to finish the game... Good job!

This was a nice change of pace between the other jam games. Love the atmosphere you were able to create with just black and white. I have made it to the donuts and haven't had the chance to use the hose mechanic, so I might be back to finish the game... Good job!

I enjoyed it! Great art and quick gameplay that could be made into multiple levels! Reminded me of "No heroes here" a little bit. My only comment is that I would want to have a separate button for firing, so you can fire even if you are carrying more cannons. Maybe load with O and shoot with P, for two-handed play?