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Packapalooza: The Lost Samurai's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #25 | 3.222 | 3.222 |
Audio | #29 | 2.778 | 2.778 |
Overall | #42 | 2.578 | 2.578 |
Use of the Limitation | #47 | 2.667 | 2.667 |
Presentation | #48 | 2.333 | 2.333 |
Gameplay | #54 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
Unity
Cookies eaten
4
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Comments
a lot of ideas here!
I think the web version has a problem with the text being too small, but I'm going to assume it was just a bug.
I wasn't able to repair the airplane fully, but it felt like a 3D don't starve game. (I love don't starve)
I am 200% sure that most of the shortcomings with the game are due to the time limit, because the idea and core gameplay is pretty good.
Thanks for the Don't Starve comparison! Definitely took some inspiration from it.
With more time we could have fixed some of the issues and given some more feedback to the player.
A very ambitious idea indeed. Could really use some feedback and explanation as to what is going on, as I was pretty lost throughout my whole playtime. Things like, sound effects and tooltips to tell me when I'm hitting something and what I'm able to do.
A nice idea though, glad to see someone trying to push their limits!
The idea of the game its kinda complex and the controls are a bit weird. But the art is amazing and its a really cool game
Cool Game! Though the movement was kind of clunky and hard to control since the view was from the front! It was kind of hard to understand inventory system since you could scroll for different items bu I couldn't see them in my inventory....
Thanks! We wanted to create an icon to show what was currently equipped but just ran out of time.