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A jam submission

Mini Jam 52 - SummitView game page

Ride down the mountain in style to awe the crowd.
Submitted by Kai Hartmann Games โ€” 11 hours, 15 minutes before the deadline
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Mini Jam 52 - Summit's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#104.2734.273
Overall#293.3093.309
Gameplay#323.1823.182
Presentation#343.0913.091
Art#353.2733.273
Audio#392.7272.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
k3nzngtn

Software used
Godot

Cookies eaten
Not one

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Comments

(+1)

Very cool idea! I wish the jumping had been more satisfying, but I think with some finessing of the engine, and the addition of "moves" you have a really cool game!

Developer(+1)

Hi. Thank you. Yeah, I would have tweaked the jumping mechanics with a bit more time. I think the are quite fitting to give the C64 feel, but once you maxed out the loopings there isn't much to do. And they also feel a little stiff.

Submitted(+1)

Very addictive. Just frustrating enough to make you want to try again and again. Fun game!

Developer

Thank you. :)

Submitted(+1)

Loved it! (despite the fact I'm terrible at it lol, took me a while to get some scores)

I really liked the artstyle, simple and clean and it's actually pretty fun and addicting, wonderful job <3

Developer(+1)

Thank you very much. ๐Ÿ˜€ Especially because I always struggle to make games fun.

The restrictions of jamming seem to help in that regard. ๐Ÿ˜

Submitted(+1)

I feel that, considering this is my first jam I managed to start making some really big steps on that regard ^^

Submitted(+1)

Very simple, but very fun! Had a highscore of 300 at the end. Got C64 vibes from it.

Developer(+1)

Thank you. 300 is a very good score. ๐Ÿ˜Š

Glad you catched the C64 vibes. ๐Ÿ˜

Submitted(+1)

Simple and addictive! Good one.

Developer

Thank you very much. ๐Ÿ˜Š

Submitted(+1)

I do like the simplicity of this project.

A couple jump, few controls, and you have a little game that will make you keep trying a few times to get a higher score! And once you understand when to jump right, you can fit a few more spins than you'd expect into one try. I managed to get a high score of 350 from it! 

I wasn't sure about the size of the sprites at the beginning, but fitting the whole slope into the screen gives some good sizing and contains the game rather well, I gotta say. I guess it's because like this you're less reacting to what comes up and more planning what you're gonna do when you get to a point of the slope.

The few tunes that play are also very nice and c64-ish, and it has that arcade "just try and try again to see how good you can get at it" feel that I can appreciate.

Overall, I like it!

Developer(+1)

Hi, thank you. I consider 350 currently as the max. score one can get, so congrats. ๐Ÿ‘๐Ÿ˜

I initially planned to have a longer track, with the camera following the player, but scrapped that due to time constraints. In the end I'm quite happy with it, for the reasons you mentioned. ๐Ÿ˜Š

I grew up with the C64, so I wanted to get some of that nostalgia in. ๐Ÿ˜

(1 edit) (+1)

Really cool simplistic game, reminds me of the game SkiFree which brought up some memories.

Good job mate!

Developer

Thank you. I tried to accomplish something reminiscent of the old sport games on C64 (Summer Games, Winter Games, ...).

Submitted(+1)

Loved the rolling dialogue and use of different colors. Couldn't get a score higher than 250, but it was good fun!

Developer(+1)

I made sure to use a color scheme designer to get matching colors. ๐Ÿ™‚ The rolling text is something I got from International Karate (C64) ๐Ÿ˜.

The highest score that I got to manage was 350. The crowd should get extra excited at that score. ๐Ÿ˜…

Submitted

Oh that's awesome! I thought it was a bit louder when I got 250, but then I was like "nah must be in my head".

Submitted(+1)

Great little game! I love the simplicity of it and I can see that thought and effort was put into the gameplay. The atmosphere is definitely on point, well done!

Developer(+1)

Thank you. Yes, I tried to be somewhat consistent in the art and sound design. ๐Ÿ™‚ For the gameplay I had a few more things in mind, but had to keep it simple due to the time constraints.