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Flute Ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 3.471 | 3.471 |
Overall | #11 | 3.397 | 3.397 |
Presentation | #12 | 3.412 | 3.412 |
Art | #12 | 3.118 | 3.118 |
Gameplay | #12 | 3.588 | 3.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Tor and Amerigo
Software used
Unity
Cookies eaten
An unknown quantity
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Comments
Thanks for the feedback so far! I'm glad people enjoyed it. The vision cones were thrown in to show which direction the guards faced before I had even written the spotting code. I agree that they were misleading.
Really nice game, I love the style and aesthetics of the game and it really felt good to play, the controls were tight however the cones were lacking in indicating just how much range the enemies had. You had the perfect balance of enemies too and the locked doors were a nice tough and gave you a good reason to sneak past.
I think I would of liked to be punished more for being caught like losing coins or a score based system for making it to the end without being caught. I appreciated the sound indicator to let me know I was in the bushes this was great feedback to the player. Keep up the great work!
Good execution. Impressed by the checkpoints.
Sound and art were both fantastic. . I really liked the characters little wobble. I did feel like the vision cones didn't accurately predict what the guard could see though.
All in all great job.