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Sneaky Weeds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #16 | 3.875 | 3.875 |
Overall | #97 | 2.875 | 2.875 |
Presentation | #115 | 2.625 | 2.625 |
Concept | #122 | 2.750 | 2.750 |
Enjoyment | #137 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Rhumarb
Software used
Godot, Aseprite
Use of the limitation
I decided to make the limitation into the main antagonist
Cookies eaten
None unfortunately
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Comments
A bit hard to see, but great game nonetheless! :)
It's a good little game with a lot of positive things ! The background sprite, the growing animation is what stood out of the rest for us ! Maybe implementing some tiny sounds even simple ones would've changed the overall mood of the game. Otherwise, very good work !
A challenging little game of Whac-A-Mole. It got a little hectic toward the end of day 3 and I thought I would lose, but I survived :) Sound and music would improve this game by a mile. Also, I really like how you displayed the day/night cycle.
The use of limitation is very clever, and I think the idea of the sun crossing the sky is very beautiful. Well done !
Interesting game for sure. Very small, was hard to see what was happening. The day cycle is really cool!
Thanks. The resolution is the result of default resolution when uploading a project, I just went with it. But I agree that elements could be bigger, as you don't really notice the animation of plant opening until it's fully open and the bar appears.
Now that I think about it, I could have made plots bigger and maybe another plant would sprout back when destroying weeds instead of having so many plots, as I made so many to not easily run out of them during the day (you can still destroy all at least during the first day, and there is a third "ending", if you can call these lines of text as such :) ).
very well done! would have loved to have some sounds/music though!
Thanks you, I'll try to learn how to make sounds for future games, as right now all I know in this area is how to barely operate bfxr