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Sweet Spelunker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #12 | 3.381 | 4.000 |
Concept | #25 | 3.212 | 3.800 |
Overall | #29 | 2.704 | 3.200 |
Presentation | #36 | 2.535 | 3.000 |
Use of the Limitation | #45 | 1.690 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3
Software used
Godot, Aseprite
Use of the limitation
You can purchase upgrades and put them in the community chests. These upgrades only take effect after you die and a start a new run.
Cookies eaten
1
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Comments
This is a fun game. I think all it really needs is sound (especially a sound queue for when you are low on oxygen).
I think I disagree with @Magi that running out of oxygen should "end the level", but I think there needs to be more feedback to the player when oxygen is running extremely low, like the last 10 seconds maybe, giving you the chance to choose to leave the mine or chase after that last sugar crystal.
Great game! I tended to find myself struggling to make enough to have anything left after quota, but it might just be a skill issue lol. I do think that instead of killing you, running out of oxygen should have the same effect as ending the level since accidentally losing a whole run because you accidentally clicked is kinda sad, plus not making quota is a bigger threat. I'm gonna go back and play it again now tho :3
Great game, it has a really satisfying and more-ish loop! I managed to buy all the upgrades and then bomb my way through the lava layer at the bottom of the map. It would've been nice to have some sort of goal/endpoint to aim for, and a few sound effects would really add to the immersion, but still a fantastic entry!
great game, nice concept