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Divine Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #47 | 3.207 | 3.429 |
Enjoyment | #61 | 2.806 | 3.000 |
Use of the Limitation | #69 | 2.539 | 2.714 |
Overall | #70 | 2.706 | 2.893 |
Concept | #97 | 2.272 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
Unity, Blender, Procreate
Use of the limitation
Limited time to place cards
Cookies eaten
-1
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Comments
Very cool auto battler. I was hoping to play a bit longer though! I understand this is just a jam version - but an infinite mode to see how long you could last would be great :)
Thanks for the game. There's definitely an interesting concept there, but having played a few games, I can't see that there's anything more to it at the moment than 'play all your cards'? Like in the first round or 2 you have to pick one, but it very quickly gets to "You have enough mana, just can you click and drag all the cards in 6 seconds?" And like Olanti I think the timer might be a little TOO short.
Interesting concept, even if it doesn't follow the jam theme. Great visuals! Character design and animations, card design, level design - all fit very well together.
I tried playing without reading instructions first, and it was unclear what's going on in the game with the damage numbers. I could tell they are affected by something, but not exactly what. But even after reading instructions, it was hard to remember what beats what without keeping the picture open on the second monitor, and even then the timer felt a bit too short to both consider the options and pick and drag the card to a free spot.
There was a bug where the cost on the card did not display at all, probably getting clipped behind the card graphics.
I hope that meant you were cooking fresh cookies, and not something else.