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(1 edit)

Interesting concept, even if it doesn't follow the jam theme. Great visuals! Character design and animations, card design, level design - all fit very well together.

I tried playing without reading instructions first, and it was unclear what's going on in the game with the damage numbers. I could tell they are affected by something, but not exactly what. But even after reading instructions, it was hard to remember what beats what without keeping the picture open on the second monitor, and even then the timer felt a bit too short to both consider the options and pick and drag the card to a free spot.

There was a bug where the cost on the card did not display at all, probably getting clipped behind the card graphics.

Cookies eaten -1

I hope that meant you were cooking fresh cookies, and not something else.