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Cross Country's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #17 | 3.875 | 3.875 |
Concept | #28 | 3.750 | 3.750 |
Overall | #37 | 3.375 | 3.375 |
Use of the Limitation | #43 | 3.000 | 3.000 |
Enjoyment | #56 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Wully
Software used
Pico-8
Use of the limitation
Time always progresses as you are playing and traveling between towns increases time too. The goal is to get to the end in the quickest time.
Cookies eaten
0
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Comments
Cool game, fellow pico8-dude! Very interesting concept.
Great idea here. It would be awesome to turn this into a table game.
I think this game needs some work; the style is great, but I don't think it's explained well at all. You have to really dig around to work out what's happening and why, and even now it's not immediately clear to me. And as others have said, the time spent needs to be reset to 0 on resetting the game because at the moment that doesn't happen!
Great style and use of limitation!
Very cool idea! The art looks great, the procgenned map in particular, and I liked the overall concept.
Sadly it feels unfinished - inventory is there but unused, the balance is all over the place, and the gameplay for Whip involves a lot of irl waiting if you want to minimize in-game travel time. There's also a small bug where restarting the game does not reset travel timer, but that can be solved with a page refresh.
Had no issues understanding what's going on in the game, it all was pretty intuitive.
I love how you used the limitation in electric vehicle and the 8-bit style your game has.
Also it was a good thing with random events in each city and a story behind it.
But it was hard to understand, what's going on when I lose my energy entirely.
Overall a cool dame, definitely will check your itch.io page in future
I find it a little hard to understand, but it has potential and the graphics are nice, good job!