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Red Shaman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 4.100 | 4.100 |
Presentation | #4 | 4.500 | 4.500 |
Concept | #7 | 4.200 | 4.200 |
Overall | #20 | 3.575 | 3.575 |
Use of the Limitation | #85 | 1.500 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 (except the music, which is open license)
Software used
Construct 3
Use of the limitation
I didn't use the limitation in the game. :(
Cookies eaten
2 packs.
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Comments
Super cool concept! I really liked how there were 2 characters we had to consider and control. I thought that was pretty unique and really interesting! Your art was super cohesive and fit well with your music. I did think it was pretty hard, there were a lot of enemies to avoid. So maybe in a full version you could stagger the hoards a bit, or maybe start out with a tutorial level! Just a suggestion, maybe I also just wasn't that good at it ;) Great job!!
Really solid entry, the quality is impressive ! Definitely could see it as a full game that people could pay for, congrats ! The art is really really cool as well, It feels like I learned a lot about game presentation just by playing your game !!
Thank you very much, I'm glad you liked it. I'm working on an update for it and I'll probably post it this weekend. :)
The visuals are nice, controls are tight, masterpiece here my guy!
Thanx a lot for the feedback! :D
Really good game. Super fun and the art, sound and music are soo good like I'm blown away by the quality lol. You can expand this a bit and publish this as a paid game on steam :p
Thanks for the feedback, I'm glad you liked it! Perhaps with new mechanics and ideas the game could become commercially viable. :)
Look really good, gameplay is interesting as has a strategic side, but the quantity of foes in screen at the same time, make the scenary to clustered to exploit that side of the gameplay.
Thanx a lot for the feedback! :)
I read you did this for a Trijam as well. Super impressive what you accomplished!! Excellent polish and gameplay. I love the camera shake and how powerful the dragon attack feels. Really nice pixel art, clean UI, and a modern retro aesthetic to the whole thing. Awesome work!
Thank you very much, I ended up getting excited when it came to making the artwork and spent more than 3 hours making the game, but I thought it was worth posting anyway, heheh. I would like to have pasted items and a stage boss, perhaps after the jam voting period ends.
This looks and plays amazing, feels like a great foundation to a really good retro-style game. The only thing is that the game has an ending which doesn't play into the endless limitation for the jam but that aside I would love to see this idea as a fully developed game.
Thank you very much. I ended up focusing more on Trijam's limitation, only using the dragon for this one. I'm glad you liked it. :)
The artwork is amazing and the game is very nice and simple.
Thanx! :D