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A jam submission

Ink.debugView game page

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Submitted by Aurif — 6 hours, 34 minutes before the deadline
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Ink.debug's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#84.0004.000
Overall#103.6433.643
Concept#123.7143.714
Enjoyment#173.4293.429
Presentation#253.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Aurif (me) - coding, Vectro - sprites, Soundtrack - https://pixabay.com/sound-effects/sound-ambience-sonido-ambiente-9-14046/

Software used
Godot and Krita

Use of the limitation
The puzzle mechanic is based on you moving all ink blobs at the same time, whether you want to or not.

Cookies eaten
No cookies, but a single bag of jellies :p

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Comments

Submitted

Great concept and execution. I like minimal graphics which clearly show what is happening. Also tutorial is very well done, I understood the mechanics with zero words from the game.

Developer

Thanks, I'm glad you like it! ^^

Submitted

Holy sh... It's a very interesting idea. If there was a color mixing chart that would be great.

Developer(+1)

Thanks! ^^
That's actually a pretty good idea, we might add it if we ever decide to polish up the game.

Submitted

Neat multi-agent puzzler, nice weird atmosphere!

Very colourblind-unfriendly, though. Even with full colour vision there were quite a few levels where I just could not see what the difference was between the target colour and the colour I was trying for. I couldn't progress past the level with a single dark green target in the centre, so unfortunately I couldn't finish the game.

Lots of credit for implementing undo (it would have been a nightmare without it), but I would have loved a "reset" as well; waiting for the undo stack to unwind a lot of messing around often took a while.

Overall a great entry that makes a lot out of its fairly simple visuals; I had a lot of fun playing it, and I hope it was fun to make!

Developer(+1)

Hi! Thanks for playing and I'm really glad you liked it ^^

The restart button was indeed planned, but we run out of time at the end and didn't manage to add it :/