Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Ink GhostView game page

Survive against hordes of monsters with the power of ancient runes
Submitted by DNLK (@Tectardo)
Add to collection

Play game

Ink Ghost's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#143.5003.500
Presentation#153.7503.750
Overall#263.1563.156
Concept#402.8752.875
Use of the Limitation#452.5002.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
DNLK

Software used
Construct 2, Paint, Audacity

Use of the limitation
Player controls several entities of rune-weapons

Cookies eaten
0, had none at home this time

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Really nice game ! Gameplay is simple but funny, and music is banger. Thunder rune is maybe a bit broken but not a problem

Developer (1 edit) (+1)

Yeah initially thunder would kill everyone but had longer cooldown. Given that every rune stacks the same way with cooldown reduce, I knew it won't do much to just make it cooldown longer. Even in its current form it's a bit too strong and I just decided to leave it like that.

Submitted(+1)

It is very cool! I like the way the character shoots. In 3 days, this is a very good result. Keep up the good work!

Submitted(+1)

Cool concept! I liked the roguelike elements and bullet hell gameplay. Wasn't sure what the different rune power-ups did so I kind of just chose randomly when they popped up. 

Developer

Yeah you need to explore a bit picking them up. Game gives you a bit of a hint showing your starting rune at the items bar.

Submitted(+1)

Really good, consistent art style. And the music + soundFX fit pretty well to the overall experience.

Submitted(+1)

nice, I really like the vfx's... specially the thunder strike... but yeh; just like the previous commenter has suggested, some texts or a visual feedback from picking an upgrade to let us know what type of upgrades we got, would be nice to see.

Developer(+1)

I really prefer my games to have zero text but yeah I think this time around there should be more explanation shown.

Submitted

doesnt necessarily need to be text, maybe some visual cues instead? I can understand where ur coming from though... looks alot cleaner without texts.

Submitted(+1)

Nice game. I like the mechanics but couldn't understand the upgrades. Might be good adding a text to explain them.

Developer

Every upgrade is kinda straightforward: with each stack it decreases the cooldown of that rune.