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Ink Ghost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #14 | 3.500 | 3.500 |
Presentation | #15 | 3.750 | 3.750 |
Overall | #26 | 3.156 | 3.156 |
Concept | #40 | 2.875 | 2.875 |
Use of the Limitation | #45 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
DNLK
Software used
Construct 2, Paint, Audacity
Use of the limitation
Player controls several entities of rune-weapons
Cookies eaten
0, had none at home this time
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Comments
Really nice game ! Gameplay is simple but funny, and music is banger. Thunder rune is maybe a bit broken but not a problem
Yeah initially thunder would kill everyone but had longer cooldown. Given that every rune stacks the same way with cooldown reduce, I knew it won't do much to just make it cooldown longer. Even in its current form it's a bit too strong and I just decided to leave it like that.
It is very cool! I like the way the character shoots. In 3 days, this is a very good result. Keep up the good work!
Cool concept! I liked the roguelike elements and bullet hell gameplay. Wasn't sure what the different rune power-ups did so I kind of just chose randomly when they popped up.
Yeah you need to explore a bit picking them up. Game gives you a bit of a hint showing your starting rune at the items bar.
Really good, consistent art style. And the music + soundFX fit pretty well to the overall experience.
nice, I really like the vfx's... specially the thunder strike... but yeh; just like the previous commenter has suggested, some texts or a visual feedback from picking an upgrade to let us know what type of upgrades we got, would be nice to see.
I really prefer my games to have zero text but yeah I think this time around there should be more explanation shown.
doesnt necessarily need to be text, maybe some visual cues instead? I can understand where ur coming from though... looks alot cleaner without texts.
Nice game. I like the mechanics but couldn't understand the upgrades. Might be good adding a text to explain them.
Every upgrade is kinda straightforward: with each stack it decreases the cooldown of that rune.