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A jam submission

I NEED HEALS!View game page

Play as the cleric and lead your D&D style party through dungeons!
Submitted by Yumulak, Blae, Graysannin
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I NEED HEALS!'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#153.1673.167
Concept#173.3333.333
Overall#232.9172.917
Presentation#252.8332.833
Enjoyment#282.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3

Software used
Unity, C#

Use of the limitation
Player has no weapons and must lead allied characters around to accomplish the mission

Cookies eaten
too many

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Comments

Submitted (1 edit) (+1)

Nice concept and presentation. Great Audio Track. I liked the use of the limitation, I just wish there was more for the squad to do. It was neat use of them though and liked the overall vibes. Great job

Submitted(+1)

Fun little game, it was definitely a little confusing at first (and terrifying being chased by 2 ogres) but once I found the wizard that killed them all was well. Fun and unique idea to have allies that do all the work for you while you just wander around. Well done! 

Developer

Thanks for checking it out!

Submitted(+1)

Levels could be improved, so much space to move around for no reason. Initially I thought allies were enemies. Also I dont know which property has each one, so no idea how to use them. Concept can be interesting, but need to polish mechanics.

Congratulations for the submission!

Developer

Thanks for checking it out! I agree that level design is something that needs work, also something I'm taking from this is I should add some kind of UI or tutorial, so thanks!

Submitted(+1)

Pleasant graphics and music. Movement is smooth.

My biggest issue was that I could not figure out what each of the different allies did. The best way to introduce different powers is to give the player an opportunity to encounter an obstacle they cannot overcome, then return later.

Part of the problem was that the allies all stand in the same spot, so it's hard to know who's doing what. After the first ally, each ally should be following the previous ally, rather than all of them following the player.

Also, some SFX would help with immersion.

Developer(+1)

Thanks for checking it out! I appreciate your critiques and pointers on introducing the mechanics, level design is a weak point for me I'm working on. Also, your pointer on the allies positioning gave me some good ideas so thank you!

Submitted(+1)

I found the concept fascinating, and you've executed it quite well! While the level design could benefit from a bit of improvement and I encountered a minor issue where one of my allies got stuck behind a wall, it was still a really enjoyable experience! Would love to see this concept turn into a full game!

Developer

Thank you for checking it out and we're happy you like the concept! I agree with your critiques and am planning on working on them, thanks!