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A jam submission

Alice's AdventureView game page

Help Alice traverse the Realm... Wait what? Why is the Queen of Hearts here?
Submitted by Porthios, Dakota-M — 3 hours, 29 minutes before the deadline
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Alice's Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#433.5003.500
Use of the Limitation#463.2863.286
Overall#553.0713.071
Presentation#612.9292.929
Enjoyment#742.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Two team members, me Porthios, aka https://porthios.itch.io/ as lead developer, Composer and Game designer, and Dakota-M, aka dakota-m.itch.io as Lead Artist and Game Deginer

Software used
Unity, Reaper, Aseprite, Photoshop, Ilustrator and Jsfxr

Use of the limitation
Combined world flipping and Grabing and moving objects from the enviroment

Cookies eaten
At least 10 or 12 a day each member haha

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Comments

Submitted(+2)

Okay full disclosure, I haven't finished the game yet - I'm stuck on the Alice Level. 🤡But I tried really hard and intend on getting to the end once I have more time! I saw a little bit of what's to come and I am really curious...

I can already say that this game is right up my alley. I especially like the little 4th wall breaks, the artwork, and how the controls are messing with my head lol

The personality of the two heroines is very apparent not just in their visual design but also in the way the game teaches you to play them. (Would this be considered harmonious "lunonarrative"? Do people even still use that word nowadays? 🙈)

As the Queen the playstyle is more aggressive and fast-paced, as Alice I am cautious and even her sprite looks like she is lost and overthinking every decision because she's constantly shifting back and forth. Both of them share some traits as well, most noticeably how chaotic everything is. This is very in-line with the original Alice in Wonderland source material! <3

It's amazing how so much depth can be conveyed by applying challenges on a Y axis vs. on an X axis, definitely makes me rethink platformers as a whole. A very original way of incorporating the jam's limitation, and also easy to pick up while hard to master!

Developer(+1)

Well first of all, thank you very much for beeing so thorough with your comment!

We really wanted to give focus on the narrative side of this game since the start, and we tried to incorporate a bit of each character on their own level as well as their own tutorial. 

As you say, we intended the Queen's playstyle to be more free and haphazardous, and Alice's to be slower and more meditative, but there's also a mechanics aspect tied to the necessities of the game's narrative for each one's control scheme being so unequal. Anyhow, I'm really happy you've noticed :D

I hope you get to experience the rest of the game and that you like it as much as you've liked what has come before! 

Submitted(+2)

Loved the artstyle and the game mechanics. The controls were a bit difficult for me to wrap my head around at first but after I got the hang of it I enjoyed

Developer(+1)

Thank you very much!

The control scheme was supposed to be a bit out there, but maybe it was a bit too much hahaha 

We're very happy you liked the art style too,  the whole of the art, including the idea of the setting was directed by Dakota-M , And I think it ended up being pretty cute. 

Submitted(+1)

I liked the idea, but the implementation is quite simple, unlike the complexity of spatial puzzles

Developer(+1)

Thank you for your comment!

I gotta admit that the level design was quite a challenge in this project. I really would have liked to sink more time thinking how to get more out of each level but alas it was not really done that well. 

Submitted(+2)

I'm a big fan of your music! And how it's creates the mood. I couldn't finish the third stage though, I couldn't figure out how to combine the mechanics.

Developer(+1)

Thanks! 

I was a bit worried about this being an issue, as during test play some friends of mine told me that the combination of mechanics was a bit too unintuitive.

Anyhow I'm happy you enjoyed the experience

Submitted(+1)

This games got some awesome vibes, i especially liked the little death screen animations.

Well done.

Developer

Thank you very much! Dakota-M was actually the one that had the idea of animating them because they felt too stiff and a bit out of the game during playtesting, and I think the result of doing so, specially in the last one, was pretty good

Submitted(+1)

Honestly, this game was not what I was expecting at all (in a good way!). The controls are really frustrating, but it seems like that is by design. The atmosphere is literally perfect: I love the music in the final section especially. If anyone else sees this, I encourage you to keep playing to the end. You'll get the hang of it eventually, and the atmosphere makes the whole thing worth it. 

One thing that would have been helpful was a little animation for the world flipping (the instant kind of teleport is pretty disorienting, though, as I mentioned, this is likely by design). Awesome job!

Developer

Thank you for your comment! 

Yes, controls were meant to be a bit Jaring, but during playtesting we got scared they were a bit too much. 

I'm also happy you liked the atmosphere of the game, doing the song for the final level was one of the funniest things I have got to do in a while tbh.

Submitted(+1)

Pretty cool game! It took me a while to realize that you had to go right in the first level, and there were some game breaking spots that you could get stuck in. I liked the concept though!

Developer(+1)

Thanks!  We  had some issues with the collisions and thought we had figured them out but oh well.

We also were a bit preocupied with level one being a bit confusing, but at the point we realized it was a bit of a foundational  problem with the idea of the gravity change in on itself.

I'm happy you think it was a cool game :D

(+1)

the dark souls of fusion games

Developer

I was a bit scared about it being too hard, but I hope it was a fun little experience :D