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Burrow Race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #178 | 1.643 | 3.000 |
Overall | #207 | 1.187 | 2.167 |
Concept | #210 | 1.095 | 2.000 |
Presentation | #212 | 1.095 | 2.000 |
Enjoyment | #213 | 0.913 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Our 5 people team: Juan Camacho ( Programming & Tech Art) https://www.linkedin.com/in/juan-pablo-camacho-pati%C3%B1o-5b354a176/ // Jhon Meyer ( Art) // Cesar Muñoz ( Game Designer, Tech Art & QA) https://www.linkedin.com/in/cesar-mu%C3%B1oz-6a56a6258/ // Abhiyankar Shakti (Programming) https://www.linkedin.com/in/abhiyankar-shakti-43743923b/ // Cynthia Crespo ( Music, Sound Design and Fmod implementation) https://www.linkedin.com/in/cynthia-crespo-856442228/
Software used
Unity, Photoshop, Reaper and Fmod for Audio
Use of the limitation
We made a game without a ground. An Endless runner who's character is falling all the time.
Cookies eaten
Actually none, but I ate a bit of icecream instead
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Comments
I really like the visuals of going down through layers of fossils and different minerals and rocks. It makes for an interesting look. I did find the character movement to be very distracting as it was not smooth at all. That should be the part the feels and looks the best compared to everything else. It was also strange that the game just starts, you hit something because you even have a chance to start inputting and are immediately in easy mode until you relaunch the game. Haha. Some fun ideas that could be polished into something really cool.
Thanks a Lot for the feedback! I agree with what you say. The game we wanted to make ended up being bigger than the 2 days we worked on it. The original idea was to have a starting menu, but didn't make it on time.
You should also upload web version, it will help you to reach more people. I noticed that developers who only upload downloadable folders have the least ratings on their games. Can you pls play my game and tell me how it is?
Yes, that's true! I noticed it myself that people tend to not want to download games. But since we struggled with the timeline, we left that build out.
Thanks a Lot for playing and I'll be reviewing yours un a bit
It´s an interesting game. I´m not sure if the implementation of an easy mode is really necessary, especially if you can´t turn it off again. I just ended up falling without really having to worry about anything in my way because I could literally not die anymore. I think the game could also really use some collectables or a way to track your score. Also, love the art.
Thanks a Lot for the feedback! It certainly needs more work