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WatchTaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #3 | 4.400 | 4.400 |
Concept | #9 | 4.200 | 4.200 |
Overall | #14 | 3.875 | 3.875 |
Presentation | #21 | 3.900 | 3.900 |
Enjoyment | #40 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Unity, Krita, Bosca Ceoil, LabChirp
Use of the limitation
Player controls the game with only three buttons
Cookies eaten
0
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Comments
I really like combat and movement system in this game. Unique way to use every button.
Also i like your art style.
Good job!
The movement mechanic is so nice but the game is a bit unfair. The attack should have a knockback or at least stop the blue enemy attack. After 300 score or something way too many clock enemies spawn and they are the most troublesome. The tutorial enemy is a very smart way of teaching the game. Anyway this is probably the most enjoyable game of the jam I played, the combat is really fun, good job!
Really smart use of limitation!!! Great job! The movement and combat systems are great, the art and sound magnificent!!!
It was a very clever use of the limitation and the button combo, it certainly has potential. ^^
Artwork is really great, and the gameplay is unique when combined with the movement! Movement can be a bit tricky when trying to attack enemies but I like it :))