This is very strong work. The UI is nice and responsive. The controls feel good and I appreciate the sane ZX+arrows default. The tiles look nice and are cohesive and the colors pop. The core gameplay concept is unique and fun and offers a surprising amount of depth. My only issues are that when changing size, the final position of your cube can be a bit ambiguous, I think staying rooted to the floor when changing size might be more intuitive. The other issue is not a huge concern but I wanted to mention a bug I ran into on the third stage (iirc) where increasing the size of the player cube caused it to clip through some of the floor tiles, I didn’t get stuck however. Really nice job on this, will follow your work in the future!
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Stopping Not Allowed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #171 | 3.004 | 3.800 |
Presentation | #194 | 2.846 | 3.600 |
Concept | #199 | 3.004 | 3.800 |
Overall | #211 | 2.767 | 3.500 |
Use of the Limitation | #250 | 2.214 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
CoperGames
Software used
Unity
Use of the limitation
You damage yourself when hitting walls.
Cookies eaten
5
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