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A jam submission

One Hit DistructionView game page

Submitted by kccs — 4 hours, 41 minutes before the deadline
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One Hit Distruction's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#833.2863.286
Enjoyment#992.8572.857
Concept#1182.7862.786
Overall#1272.7322.732
Presentation#1802.0002.000

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 Me

Software used
Godot 3.4.4

Use of the limitation
The first thing that popped into my head

Cookies eaten
0 sadly :(

How was your experience with Mini Jam?
I don't know it was my first time submitting a game jam. "^.^"

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Comments

Submitted

The game was amazing!! Loved the overall concept of the game the assets were amazing<3

Good luck with the jam I hope you like other games in the jam too<3

Submitted

godot ftw!

Submitted

I like godo and this game)

Submitted

Despite obvious placeholder visuals, this played rather well. Looks can be deceiving!

Submitted

I think the mechanics are spot on here. I admire that you put everything together using mr icon.png, I often get hung up thinking I need art before implementing something. Great job getting something playable and fun submitted!

Submitted

Very simple, but the core mechanic is surprisingly fun! I really like how long the delay between shooting and actually hitting is, that makes it feel like I'm totally sniping them, or somehow like setting up a trap. That in combination with it being both possible and necessary to quickly switch targets during a volley to hit multiple enemies with one "shot", I think makes it a really strong mechanic. All of that hinges on randomly getting assigned a strong weapon though, which from what it looks like could happen right at the start or never at all, so that part needs some kind of progression I think. The movement feels smooth too, all in all this is super good work for your first jam IMO.

Submitted

I found this game pretty enjoyable. I got a score of 168. The fact that everything is the godot logo kinda ruins it for me.