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Sands of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #82 | 2.833 | 4.250 |
Concept | #96 | 2.667 | 4.000 |
Overall | #108 | 2.417 | 3.625 |
Use of the Limitation | #111 | 2.333 | 3.500 |
Enjoyment | #130 | 1.833 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Warwlock
Software used
Unity
Use of the limitation
Every restarting the scene, it will procedurally generate different level and dungeon.
Cookies eaten
I didn't eat cookie, but I ate so many chocolates (I didn't count, I was thinking about realtime global illumination).
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Comments
Great atmosphere, and the game looks really good.
As much as a game is, this is not so much a game, but a future experience. I watched the video the you based the game on. the "Sands of Time", and I thought that was really interesting. I would love to play a updated version of this with monsters, rotating dungeon parts, traps, and other fun things. The graphics looked pretty good though. Good luck with future endevors!
Nice levels and artstyle! brings me back to the PS2/Gamecube era