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A jam submission

Micro Space ShooterView game page

Submitted by Zak — 3 hours, 50 minutes before the deadline
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Micro Space Shooter's page


CriteriaRankScore*Raw Score
Sound effects#132.4602.750
Game play#152.2362.500
Game design#192.2362.500
Respect of the limitations#203.1303.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Zakaria (Dev/Art/GameDesign)
Pierre Loup (Dev/GameDesign)
Bérengère (Sound)

Software used

Cookies eaten
We was at a Cat coffee, Miaou Miaou but no cookies

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I'm not really sure how that micro mode is supposed to help you, but I like the idea of slow-mo and shrinking. The hitbox on the ship is really unforgiving tho, you could make it smaller, just so players won't feel cheated when being hit by a tiny, light-speed fast bullet right in the tip of their wing and instantly evaporate into nothingness.

I like the fact that you managed to squeeze in a boss fight, though! That's really impressive


Yeah, thanks for your comment, we are working on improvement and that helps us. The micro can help for two stuff (except boss fight) one a little move trick, if you micro yourself in front of a big foe and un micro right after you will have a burst of DPS, secondly you have the asteroid we removed them from stage 1 but they are the main threat in stage 2. The problem is as you saw it the hitbox, we did have some issue after the build. The enemy and player have larger hitbox than we were having in Unity. It seems that Polygon 2D hitbox has some issue. We plan to change most hitbox for more simpler one and smaller (especially for the player ^^). We plan also to reduce the "light-speed fast bullet", they are more dangerous than the boss bullet XD. Lastly, we will increase the speed of the player bullet but well all this improvement haven't been done in time for the submission of the game jam (they are coming ^^).