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Zanark

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A member registered Mar 25, 2018 · View creator page →

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Well I did buy the whole bundle (of all your asset) and I'm a bit upset. Your gifs are showing that there is North and South pose. I was thinking since there is North and South pose shown on the page there will be certainly North and South animation.... Well it's seem that not the case. I'm now cant use the asset pack for caracter coming from top or bottom of the screen without making them strange by using Northwest or other diagonal direction. 

oh he look cool 

Thanks for the comment. I will work on that. I was feeling it miss something especially on the slot machine side. But didn't know what do to yet..

PS Sorry for people that did have a save file on the old version. It's not tranferable.

Interesting. Could you also do a cavalryman, a lancer, and a priestess ? (I saw you already have a paladin, a warrior and an archer). And for the enemy golem, gobelin and demon ?  

Thanks for the feedback. Yep I really need to implement a way to introduce the different elements

Like it and did work on phone that's cool

^^ missed the deadline by sleeping on my desk. Now at work but will try to upload by lunch time if still possible

Working on that

I did add a little disclaimer and I'm working for adding as soon as possible english and two other langage

^^  I'm really sorry I didnt look strange for me but I clearly mixed everything my bad.

Sorry well i'm French, but I try to work in english so there may be some mixup in langage. Like said in another comment I will work on localisation. So if you need a specific language said it to me.

I will work on localisation soon. Which language do you need ?

belazizz01@gmail.com

Same here, only the starterpack is visible

Hey I added a mecanic of basic action fusion. It's shown as little ball dropping in a little cup and will fuse together if at least 3 of (attack or defense) link together (and they have the same rank). Do you like this ? 

Please don't hesitate to give me feedback 😉

Yeah, thanks for your comment, we are working on improvement and that helps us. The micro can help for two stuff (except boss fight) one a little move trick, if you micro yourself in front of a big foe and un micro right after you will have a burst of DPS, secondly you have the asteroid we removed them from stage 1 but they are the main threat in stage 2. The problem is as you saw it the hitbox, we did have some issue after the build. The enemy and player have larger hitbox than we were having in Unity. It seems that Polygon 2D hitbox has some issue. We plan to change most hitbox for more simpler one and smaller (especially for the player ^^). We plan also to reduce the "light-speed fast bullet", they are more dangerous than the boss bullet XD. Lastly, we will increase the speed of the player bullet but well all this improvement haven't been done in time for the submission of the game jam (they are coming ^^).