Stressful! It was fun to think through the pathing, because I think you cant win if you do it in the wrong order. Ended up being kind of a puzzle vibe, where you have to try it a bunch of times to get it right. If you pursued this further it would be cool to lean into that with more mechanics (eg more tasks to do in order, a different ghost that is attracted by flashlight, or areas that are booby trapped with a monster laying in wait). Nice work!
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Marvin's Sleepy Time Haunting's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #7 | 3.395 | 3.667 |
| Concept | #10 | 3.549 | 3.833 |
| Use of prerequisite | #14 | 3.086 | 3.333 |
| Overall | #19 | 3.138 | 3.389 |
| Presentation | #19 | 3.240 | 3.500 |
| Controls | #21 | 2.932 | 3.167 |
| Use of theme | #39 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.


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